Showing posts from August, 2017

Spirit Update 30 Aug 2017

Spirit update
1. switch green to yellow: no TP but 10 minutes transition time
2. downed: 5 minutes down, 20 minutes force green
3. downed  and healed: 5 minutes down, 10 minutes green
4. no Amazon wide messages any more on down in combat
5. no seeker in radar any more
6. new down anim (thanks Dissi)

General Meeting Friday August 25th 2017

Summary Q. issues with particle emitters in the extreme that drop fps to nothing, bombs, etc.  Push weapons, also.
A. Refrain from using smoke flares etc.  If your machine is slow you can also reduce your rendered particle count. 512 is enough.  Do NOT use push weapons/ammo. Push is enabled only for some of our quests.  If you use push as a weapon you violate Rule #2 - if in doubt, test in the Arena.

Q. cheat to avoid 'falling' damage - can it be addressed?
A. No.  But falling damage may be disabled - watch this space.  High jumping restrictions may also go - as so many cheat there, with too many different ways to mitigate against.
Q. standardise melee weapons via the spirit - 0nly to register hits that comes from no further then 2.6m in rate not faster then 0.6 hit/sec . Anything faster or further should be ignored. Those are medium GM standards that preset in most weapons by know…