Showing posts from 2017

Amazon Weapon System Explained

The Amazon Weapon System (AWS) provides the fairest, fastest and coolest weapons system in SL.

Here is a brief summary of the main features:-

You can use *any* weapon that fits the Amazon theme - all shots and hits are all managed by the Amazon Spirit.If you use an "Amazon" weapon your hits will do more damage that a 'standard' weapon.  This is to encourage people to use the Amazon weapons as they do not create lag by rezzing projectiles, and offer a number of additional benefits (see below). The AWS can be switched between ranged and melee mode when you are in mouselook by typing 1 or 2 to select the mode you wish to use. Some viewers may also need you to press 'Enter' first to get the local chat dialogue box in focus.If you are using an Amazon ranged weapon (gun or bow), switching to ranged mode will auto draw your weapon; switching to melee mode will auto-sheath your Amazon ranged weapon.  Similarly, if you wear an Amazon melee weapon (e.g. dagger), when yo…

Spirit update

A text above the spirit will appear when people go into mouselook
A bug of "downed people able to damage" should be fixed now

Spirit Update - 'Help' - 20 Nov 2017

We have today deployed an update to the 'Help' system in the Spirit.

When you click 'help' you now get two options: General / Private

Use General for the following circumstances:

    - when you have a a general query that anyone in the Admin team can help with
    - when you are happy for your message to be seen by all members of the Admin team

Use Private when:

    - you want your message to go *only* to the senior Estate Admin (i.e. the Owners)
    - you want to raise a 'sensitive' topic
    - you feel that a General query was not dealt with appropriately.

Please do NOT abuse the 'Private' messaging, and be aware that the Owners are often very busy with other admin tasks and may not be able to respond without delay when you submit an issue.  Be assured though that *all* messages are read and considered.

Spirit Update 14th November 2017

Today we deploy a significant update to the 'weapons system' in the Spirit which balances concerns about weapons that have been modified to gain unfair advantage with giving people here the ability to wear any weapon they like.

The Spirit update today only affects the 'weapons system' - it does *not* affect food or health or trading.

Here is a summary of what changes:-

        - shots / hits are managed solely by the spirit, not by a combination of weapon/spirit
        - the spirit will auto switch between ranged (up to 96m) and melee (<2.5m) mode
        - the spirit has fist-fight built in (no ammo use for melee)
        - shots from downed/green/out of ammo users do not work
        - every weapon you care to wear now works as weapons are now 'decoration'
        - for now, full auto, the curare blowpipe, and the Amazon boomerang will not work
        - No refill of ammo is needed at the arena
        - shooting across sim-borders will not work

Spirit Update 30 Aug 2017

Spirit update
1. switch green to yellow: no TP but 10 minutes transition time
2. downed: 5 minutes down, 20 minutes force green
3. downed  and healed: 5 minutes down, 10 minutes green
4. no Amazon wide messages any more on down in combat
5. no seeker in radar any more
6. new down anim (thanks Dissi)

General Meeting Friday August 25th 2017

Summary Q. issues with particle emitters in the extreme that drop fps to nothing, bombs, etc.  Push weapons, also.
A. Refrain from using smoke flares etc.  If your machine is slow you can also reduce your rendered particle count. 512 is enough.  Do NOT use push weapons/ammo. Push is enabled only for some of our quests.  If you use push as a weapon you violate Rule #2 - if in doubt, test in the Arena.

Q. cheat to avoid 'falling' damage - can it be addressed?
A. No.  But falling damage may be disabled - watch this space.  High jumping restrictions may also go - as so many cheat there, with too many different ways to mitigate against.
Q. standardise melee weapons via the spirit - 0nly to register hits that comes from no further then 2.6m in rate not faster then 0.6 hit/sec . Anything faster or further should be ignored. Those are medium GM standards that preset in most weapons by know…